![]() Unfortunately, like other aspects of this game, the various graphical and audio styles don't always mesh and the overall presentation often feels disjointed.īy its very title, this game demands comparison to the Gold Box original. The audio is decent, with some excellent monster noises and good ambient sounds. The quality of the backdrops is mixed, as some of the overland locations show careful craftsmanship while many of the underground areas are inorganically angular and feel very computer-generated. Ruins of Myth Drannor also features several impressive visual spell effects, with colorful bursts of light and tumbling, wispy fogs. The characters look quite good, fluidly animated and delicately shaded, and their appearances change according to the armor and weapons equipped. The graphical technique is oddly reminiscent of The Sims, featuring 3D-modeled characters and objects against an essentially 2D backdrop. When the game is running smoothly, it does have some appeal. Most significantly, Ruins of Myth Drannor does not accomplish the depth of story, the detail of character customization, or the engulfing campaign world that made the original Pool of Radiance such a memorable adventure. While Ruins of Myth Drannor arguably follows the official 3rd Edition Dungeons & Dragons rules, it tends to bring out the weaknesses of pen-and-paper play instead of enhancing or simplifying the experience for a single computer gamer. ![]() But as a computer translation of role-playing's most important and familiar system, which also brazenly claims the heritage of the original "Gold Box" Pool of Radiance, this release fails soundly. As a conventional isometric dungeon crawl, Pool of Radiance: Ruins of Myth Drannor is not a terrible game.
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