![]() This could also be reduced through various means (Not sure about this yet) The larger your empire grows, the less you produce of everything, lost due to corruption, local incompetence, etc.(Not sure about this yet) Resources are also limited by storage capabilities.Population is capped by available housing – cities, city upgrades and outposts would provide additional housing.Building new outposts slowly but exponentially costs more with every outpost built.where you can mostly construct the buildings of the appropriate type (or in case of production it would expand the buildable territory and give a small bonus) Outposts can be upgraded to cities of different kinds – military, production, trading, etc.With all these thoughts taken into account, I’ve consolidated a lot of the feedback and suggestions I’ve gotten over the last few months and have been considering the following changes: The outpost system improved this a bit, as it limited the power that players could possibly achieve – with the negative side effects mentioned above. And this leads to balancing problems as one half found everything too easy, while the other could not enjoy the game as they didn′t want to bother about the strategy parts. The original problem I tried to solve with the outposts is that there are very different kinds of players enjoying XXXivilization – some are strategy game enthusiasts, others are just here for the lewd content. Once you have built the maximum outpost number and finished the storyline there’s nothing left to do.The population amount you can have is arbitrarily limited and leaves an unsatisfying feeling as you often have a negative food balance.They do not reward conquering territory that is outside of your outpost range.So, the main problems that I see with the current outpost system are that: After all, I′ve got some pretty clever people in my player base. And since the changes I’m currently considering are pretty massive, I thought I’d share them with you in the hopes that you can give me some feedback on it. ![]() But today, I sat down and for quite some time and thought about the current outpost & population system and the problems it possesses. In all judicial actions, arbitrations, or disputes resolution methods, the parties waive any punitive damages.I initially had an entirely different update post planned. The courts of the EU have exclusive jurisdiction over all disputes relating to or arising from the execution or performance of this agreement. The laws of the EU govern these Terms and Conditions, without giving effect to conflict of laws provisions. NEITHER LEWDSPOT, ANY THIRD PARTY CONTENT PROVIDER NOR THEIR RESPECTIVE AGENTS SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SITE, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. does not make any warranty that the website is free from infection from viruses nor does any provider of content to the site or their respective agents make any warranty as to the results to be obtained from use of the site. Although attempts to ensure that all information contained on this website is error-free, we accept no liability for omissions, and reserve the right to change or alter the content of the site at anytime. ![]() By viewing or accessing, you expressly agree to the following term and conditions detailed below.
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